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Gw trading system

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gw trading system

Would be a problem server lag as well seen other games using that system. T rust me it is really annoying noticing your fps goes down to 1fps. An auction house would solve it even better, even if it were only available in the Guild Hall. Maybe especially if it trading available in the Guild Hall? Also, on the subject, a Guild Bank would be very nice, with a percentage from items bought or sold in the Guild Hall being put into the Guild Bank. I think there should be a better trading system - one system I would love to see would be a 'Great Exchange system'. Players could put their items up for sale in system window that every Guild Wars player could see, anywhere in the Guild Wars world. A player in Lions Arch could view system item from a player anywhere in the game world. There would be two types of this trading, 1: Players system bid on an item, the highest bidder getting the item this would have a time limit, e. A 'quick - trade': Players input the item and the price they want, if someone wants to buy it then they select 'buy' and the item is transfered to their inventory and the money is paid to the sellers Xunlai agent storage account. You cant buy items that you cant afford. This would make it very easy to system and sell with ease. The "players trading system" that I have seen, liked the most and strongly suggest as the next GW trading system, is the one used in the game Archlord. It is called "The Item Exchange Store". Trading is very useful when the Player is just "Price Checking". When the Player wants to sell something, there is a "Sell Button" in their Inventory Window, which opens a new smaller window where the Trading can put up to items for sale at a time. Players can check that same window if the item is sold, and collect the gold from it or remove it if it trading unsold for a long time. Using that trading system, it is the "sellers" that usually have to make the best offers if they want to sell something while the "buyers" have the opportunity to check a very long list of items sold and find the best item at the best price. PLEASE put markets into the game, trading is boring and not why I play, so I end up selling or destroying items worth several platinum because I don't want to stand around. I think trade channels have a place, but for a fee - being able to dump items for sale, then getting the cash later would be GREAT. Adding a Auction house would be great, pay a fee, place the item, come back after hunting char and pick up your money. I strongly object against an in game auctioning system as there already exist third party auction houses like for example www. See for example the Age of Conan in game trading system. It is actually a pain in the ass to use and renders itself, at least in my opinion, rather useless. I want to have the full flexibility and power of a web based search including use of the standard services being available like for example email etc. What is meant by a "set economy"? Also, I have removed "ANet may want to find a new way to trade things", as similar arguments could be used against any suggestion. I would support either an auction house accessible from the town capitals of the game. Or an area much like the temple of Balthazar where players can set up stalls in organized lines, mind you to sell their wares. The endless flow of trade chat makes it so hard to find an item you are looking for. The stalls idea is in other games, I personally like the idea because it system I can set my stall up with items for sale, make a set price, and go to bed, or afk, when I come back I usually had a good chuck of change in inventory. Although the fact that some players that use a shared computer and have a limited time to this, may mean trading there and waiting for a buyer, pretty much how the trading system is now in GW1 is undeniable, but it would eliminate the constant spam and collaboration of many many sellers all trying to sell at once in trade chat. It also helps eliminate the "scamming" risk, and also would eliminate the countless number of people that ask for offers, or make offers, and get no response because the person does not know how much the items worth. The Stalls trading is also a good idea because you can sell more then a few things at system time and if somebody does not know exactly what stats something is that they are buying they can view it at the Stall. This is a good way to eliminate many trading problems and would be a good improvement to what we have at the moment, and is one thing I personally hope gets added into Guild Wars 2. Thanks ANET, for listening to the player's opinions and suggestions that make a game fun and enjoyable to play. I think having multiple traders is a good way to spread the people in a town so that they are not all cluttered around a few objects, eg. Also, this way the game seems more realistic in that different traders specialize in different goods. Why not introduce a universal spell that converts any item to an amount of gold equal to what you would get from a merchant anyway. This would greatly speed-up gameplay and system people stay focused on whatever they are doing, eg. If the player thinks that he can get more than what the merchant is offering, then he can place the item in an Auction House. I suggest that just like now in GW1 where there are certain outposts and districts where trading is more prevalent, that there be auction houses that only sell stuff from people who have been to that specific auction house. This way there can be more variability in the market rather than having everything linking together and people demanding certain things at certain prices because they see it there at one price, and then want the same. In real life, commodities cost more or less in different areas, due to the amount of resources used obtaining them and transporting them to where they are sold. So rather than having things reach a set price ex: D -Vownix -- The preceding unsigned comment was added by User: Let me preface this by saying this idea is not meant in any manner trading replace the trade trading, but rather to augment it and lighten the verbal spam in chat. If each guild had access to the Trading House another amenity purchased as the guild halls purchase everythingmore people trading be able to sell their items and enjoy the game at the same time. Finally, the name I use system "Trading House" is just to give an overview. Trading do like the idea of tying it in system the Xunlai. Here are trading basics of what I propose. An NPC, called a Trader for purposes of explanation, would accept items for sale at a price the player would set. These items would then be listed with all Traders for other players to view and purchase should they so wish. The monies from the sale would be held until the seller checked with a Trader, at which point they could then pick up the funds from the sale, adjust the price if their items are not selling, or remove the items for sale altogether. Rather, they are held with the Trader for immediate dispersal should someone purchase the item at the listed price. I would propose a maximum of 10 items per player account — across all characters. This will keep the load down to a minimum and increase the ability of sellers to merchant items and system play. It would also help with the lag and bot issues that have been mentioned. This makes it easier for system to reach their target audience and for buyers to find what they want at a reasonable price, without either having to jump from town to town, district to district and game to game. It will also allow for easier trading checks for both sellers and buyers and system weed out those overcharging. Since there would be a limit of 10 items per account an item could be a full stack of feathers, a sword, inscriptions, etc. Likewise the bots and lag would be reduced because most folks are going to stop at just purchasing one game. The Sale list would be separated by item type in a tree-type menu for perusal — for instance: Runes, with subcategories for each rune in the game; Insignias in the same manner; Weaponry, with subcategories for one-handed, two-handed and off hand system Consumables; Materials; Trading Materials, etc. Once you got to the exact item type, you would see a list of items, price, and seller character from which to choose. This is a broad overview with enough detail to give you a clear idea of how it might work for your perusal. I have the above idea worked out completely and would be more than willing to answer detailed questions. Guild Wars 2 suggestions. Aoni I got an idea. Have a buying and selling server to avoid lag in normal servers. Yozuk come on a auction house could help put more money making in the game example would be Final Fantasy 11, they have a auction house in each city and people like it. Retrieved from " https: Navigation menu Views ArenaNet Discussion View source History. Personal tools Not logged in Talk Contributions Create account Log in. Navigation Main Page Quick links Guild Wars news Community portal Recent changes Random page. Trading What links here Related changes Special pages Printable version Permanent link Page information Transclusion list.

Create Your Own Trade System

Create Your Own Trade System gw trading system

5 thoughts on “Gw trading system”

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